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    • Silksong’s Rite of Rebirth: Surviving Hornet’s Most Annoying Errand

      Silksong’s Rite of Rebirth: Surviving Hornet’s Most Annoying Errand

      Hollow Knight: Silksong's Rite of Rebirth quest strips Hornet of healing and tools, challenging completionists to survive its harsh trials.

      Nobody picks up a wailing, vine-covered baby for fun—except the most stubborn completionists in Hollow Knight: Silksong. The Rite of Rebirth sounds like a noble wish, but it quickly turns into a multi-zone scavenger hunt that strips Hornet of her healing, her tools, and her patience. Here is how Hornet can survive the ordeal without losing her mind.

      Finding the Twisted Bud

      The Twisted Bud sits in a cradle on the outskirts of Bilewater, hidden behind tiny passageways. To reach it, Hornet needs the grappling hook from the Whispering Vaults in The Citadel. From there, she should head east, pull down a hook, dodge a series of very rude gears, and drop into Bilewater. After progressing a little east, she must look for a hidden path on the left near the bottom. Small side paths eventually lead up and to the right, where the cradle waits.

      The real problem starts after pickup. The Twisted Bud is described as consorted mass of ashen vine. Cries out incessantly. Opening the inventory becomes psychological warfare, because the bud screams every single time.

      Greyroot’s “Help” Is a Trap

      After grabbing the bud, Hornet heads to Greyroot. Players who completed the Rite of Pollip will gain access to the Rite of Rebirth. It sounds like a wholesome delivery. It is not.

      Greyroot accepts the Twisted Bud, grabs Hornet, infects her with a parasite, and drops her at the Chapel of the Witch in Shellwood. So much for maternal warmth. The infection imposes three miserable restrictions:

      • 🚫 Cannot change Crests

      • 🛠️ Cannot equip tools

      • ❤️🩹 Cannot Bind or heal

      That final restriction hurts most. Every skirmish turns into a no-hit challenge. There is one upside: finishing the game while infected opens a different ending. Most first-time players, however, will want the parasite gone before the controller goes through a window.

      Curing the Infection

      The easiest lead comes from the Bell Hermit in Bellhart. He tells Hornet to seek an exiled bug named Yarnaby, who has moved “high up into the moors.”

      Yarnaby lives in the northwest of Greymoor. Hornet must climb the towers, push all the way west, and eventually reach a small home belonging to a rather rude individual: Yarnaby. After Hornet explains the illness, Yarnaby agrees to help, but only in exchange for a specific item: Steel Spines.

      Yarnaby’s directions are deliberately vague—“a tangled mess of cages.” Players who have visited Sinner’s Road will recognise the cages in the central section. At the top right of that area, two bugs named Benjin and Crull wait. They will sell the Steel Spines for 260 Rosaries.

      Item
      Cost
      Location

      Steel Spines
      260 Rosaries
      Benjin & Crull, Sinner’s Road central cages

      Return to Yarnaby with the Steel Spines, and she will rip the parasite out of Hornet with zero bedside manner. The reward is the Witch crest, plus the return of healing and tools. The Twisted Bud’s crying finally stops.

      Final Tips for the Rite of Rebirth

      • 💰 Save 260 Rosaries before visiting Benjin and Crull.

      • 🔇 Avoid opening the inventory while carrying the cursed bud.

      • 🧭 Explore Sinner’s Road early to mark the cage location.

      • 🎮 If attempting the infected ending, do it on a second run, not the first.

      The Rite of Rebirth is less about rebirth and more about being repeatedly inconvenienced across Pharloom. But the story, the Witch crest, and the sweet sound of silence after the parasite is removed make it one of Silksong’s most memorable detours.

      Once the parasite is gone and the Witch crest is equipped, the rest of Silksong opens up at your own pace. For many players, finishing this quest is also a signal to revisit other parts of Pharloom — or to start hunting for similar action-platformers with the same rich atmosphere. Whether you're picking up a physical copy of Silksong, investing in a new controller, or eyeing expansion packs, every Rosary saved at Benjin and Crull reminds us that frugality pays off.

      That same mindset carries over into real-world gaming purchases. Before committing to a full-price order, it's worth checking whether a better offer is hiding nearby — just like a secret room in Greymoor. [DealNest]( regularly rounds up discounts, promo codes, and bundles across the gaming and tech space, so you can spend less time hunting for bargains and more time actually playing. A little patience rewards exploration in Hallownest, and it can do the same for your wallet.

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    • Hollow Knight: Silksong Bell Eater Guide: Defeat It and Reunite the Beast

      Hollow Knight: Silksong Bell Eater Guide: Defeat It and Reunite the Beast

      Master the Hollow Knight: Silksong Bell Eater boss with this Beast in the Bells quest guide, covering loadouts, weak points, and phase tactics.

      In the 2026 version of Hollow Knight: Silksong, few encounters test a player's nerve quite like the armored centipede known as the Bell Eater. The first time a player tries to summon the Bell Beast from a bell fast travel system after waking up in The Citadel, this creepy crawler makes a brief and unsettling cameo. From that moment on, the fast travel tunnels are locked down, and the only way to get things back on track is to start the quest Beast in the Bells and take the fight to the Bell Eater. This guide breaks down the whole shebang—preparations, phase-by-phase tactics, and the heartwarming reunion that follows.

      ⚔️ At a Glance

      Detail
      Info

      Boss
      The Bell Eater

      Location
      Bell fast transport tunnels, Act 3

      Quest
      Beast in the Bells

      Weak Points
      Head and rear

      Win Condition
      Stagger the boss in Phase 1, stagger it twice more in Phase 2, then the Bell Beast finishes the job

      Preparations

      Before leaping into the bell tunnels, it pays to gear up properly. The Bell Eater is not the kind of boss that rewards half-baked loadouts. Since fast travel remains blocked until the quest is completed, players should knock this out as soon as Act 3 begins. The quest automatically pops into the wish tracker after the first Bell Eater sighting.

      Crest Suggestions

      • 🩸 Reaper's Crest – The Bell Eater only has two main weak points, so heavy damage is worth its weight in gold.

      • 🏗️ Architect's Crest – Trap-focused players can equip more tools and bank silk for healing, especially since some silk abilities will not affect the Bell Eater.

      Tool Suggestions

      Tool
      Why It Helps

      🪀 Shakra's Rings
      Ricochet around the room and hammer the Eater's weak spots multiple times.

      🎭 Fractured Mask
      Provides a safety net against a fatal attack.

      🪚 Sawtooth Circlet
      Damages nearby enemies with every cloak flap.

      🧵 Reserve Bind
      Acts as emergency silk healing if Hornet runs dry during the fight.

      🐚 Conch Cutter
      Ricochets off walls and the Eater's body in Phase 2 to hit weaker areas more easily.

      🗡️ Longclaw
      Extends needle reach so Hornet can stay outside the red orb bounce range while attacking.

      🧪 Plasmium Phial
      Adds a temporary mask of health and can be reused before needing an Alchemist refill.

      Silk Ability Suggestions

      • 🌪️ Thread Storm – Excellent for high damage output on the Bell Eater's vulnerable areas.

      • 🎯 Sharpdart – Propels Hornet forward for blade and silk damage; use quick in-and-out dives for value.

      Boss Fight: The Bell Eater

      Phase 1

      The Bell Eater has a handful of tricks up its sleeve to keep Hornet on her toes. Its body is covered in armor, leaving only the rear and head open to damage. It will hang down from the ceiling or pop up from the ground, swinging its scythe-like limbs around in a small radius. Players can use that moment to pogo off its head with a downward strike and deal damage.

      The Eater also disappears and drops heavy bells from the ceiling. Looking up reveals dust that telegraphs where each bell will fall. Much like the Bell Beast fight, the bells bounce once before leaving the screen. At other times, the Eater shows its rear and spits red orbs that ricochet around the room. These can be parried, and the rear weak point can be punished before the boss retreats. On rare occasions, the Bell Eater rumbles underground, forcing Hornet to glide over long spines that erupt from the ground in arcing waves. Once the boss is staggered, it screeches and shifts into Phase 2.

      Phase 2

      In Phase 2, the Eater's long body blocks off the left and right sides of the arena, which makes the whole fight feel a lot more claustrophobic. The red orb attacks speed up, and the boss starts combining the ground arc attack with bell drops. When the Eater lifts its head and strikes at Hornet's last position, players should get out of dodge and use the opening to toss Shakra's Rings or let Conch Cutter ricochet around the arena.

      This phase requires at least two more staggers. Downward pogo attacks on the rear weak point are the name of the game, because the head is often harder to reach while the rear offers a bigger opening for aerial hits and orb parries. A flea brew can also boost movement speed to help dodge the faster red orb launches. Just as the Bell Eater tries to shift again, the Bell Beast appears and tackles it into the sea of bells, taking care of the end of the fight.

      Reunited with the Bell Beast

      After the Bell Eater is soundly defeated, Hornet can finally speak with the Bell Beast. The creature lets out a loud purr before small baby Bell Beasts pop out of the ground beside their mother. Hornet can then take out the Needolin and play a song with the Bell Beast and its young, which unlocks a new melody called the Beastling Call.

      The Beastling Call is a fitting reward for a fight that asks so much of Hornet, and it caps off one of Silksong's most memorable encounters. For players who want to experience this moment for themselves, the wait for a release date—or a good time to pick the game up—can feel just as tense as the boss fight itself.

      Tracking down a solid deal on Hollow Knight: Silksong can save you a few Geo, and using [this price tracking tool]( makes it easy to see when the price drops to a comfortable range. That way, you can focus on learning the Bell Eater's patterns instead of worrying about your wallet.

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    • What Counts for 100% Completion in Silksong and What Doesn't

      What Counts for 100% Completion in Silksong and What Doesn't

      Hollow Knight: Silksong completion guide details checklist items, stat upgrades, and tools needed for the 100% achievement.

      Tracking down a full completion run in Hollow Knight: Silksong can feel mysterious at first. The game does not openly explain what pushes its internal percentage higher, and many players only discover the system after obtaining a particular item. Once the Farsight item is found and placed inside Hornet's Bellhome, the current completion status becomes visible, but the exact requirements for the Completion achievement remain hidden. This guide walks through the categories that matter for a 100% run and clarifies which activities do not contribute.

      In the original Hollow Knight, reaching 112% completion required collecting every Mask Shard, Vessel Fragment, Charm, Nail upgrade, equipment piece, and spell. Players also had to defeat progression-related bosses and clear miscellaneous challenges such as the Colosseum of Fools. Silksong follows a similar philosophy, though its own checklist has a few important differences.

      As of the current version in 2026, the completion route remains focused on collectible categories rather than raw boss count. To earn 100% in Silksong, players must still find every stat increase item, every Needle upgrade, every ability including all Ancestral Arts and Silk Skills, every Crest, and every Tool in the game. Upgraded versions of base Tools are not counted separately, so acquiring the base Tool is enough.

      The main difference from the original Hollow Knight is significant. Silksong does not require players to defeat every boss, nor does it require completing every Wish. The only bosses and Wish quests that matter for completion are those connected to one of the items on the checklist.

      For example, the Broodfeast quest must be finished because it rewards the Longnail. The quest itself adds no percentage, but the Longnail does, so the quest becomes mandatory for a true 100% run. A similar rule applies to many side activities. Individual Fleas do not count toward completion, but finding 25 Fleas is one of the requirements to enter Act 3.

      Progression goals follow the same logic. Players will not earn percentage for acquiring each piece of the Threefold Melody, nor does each collected Map provide any direct progress. However, because these objectives are required to reach Act 3, they are technically unavoidable on the road to 100% completion. In short, some tasks are mandatory because they unlock required items, even if the task itself does not move the percentage.

      The table below summarizes what counts and what does not.

      Category
      Counts toward 100%?
      Notes

      Farsight item
      No direct percentage
      Unlocks the completion display in Bellhome

      Stat increase items
      Yes
      Every one must be collected

      Needle upgrades
      Yes
      All Needle upgrades are required

      Abilities
      Yes
      Includes Ancestral Arts and Silk Skills

      Crests
      Yes
      Every Crest is required

      Tools
      Yes
      Base Tools count; upgraded versions do not add separately

      Bosses
      Only if tied to an item
      Defeating every boss is not required

      Wish quests
      Only if tied to an item
      Completing every Wish is not required

      Individual Fleas
      No
      25 Fleas are needed for Act 3 progression

      Threefold Melody pieces
      No direct percentage
      Required to reach Act 3

      Maps
      No direct percentage
      Required for progression

      Players looking to 100% Silksong should therefore focus on collecting every permanent upgrade and Tool rather than trying to clear every boss or complete every Wish. Keeping track of the Farsight display can help confirm whether a missing percentage is tied to a stat item, an ability, a Crest, or a Tool. The system rewards thorough exploration, but it does not punish players who leave optional bosses or side Wishes unfinished unless those activities guard a completion item.

      A full completion journey still requires careful attention. The list of required collectibles is broad, but the distinction between direct percentage and mandatory progression is useful. By locating the Farsight item early and placing it in Hornet's Bellhome, players can monitor their status and plan routes through Act 3 more effectively. The path to 100% is not simply a boss rush. It is a scavenger hunt through every upgrade category, with a few progression roadblocks that must be cleared along the way.

      For players who find this kind of meticulous completion tracking satisfying, the hunt doesn't have to end with Silksong. Many similar action-platformers reward the same level of thorough exploration, and building a library of such games can quickly add up. If you're looking to expand your collection without overspending, checking out the [cheapest steam keys]( at DealNest is a smart way to pick up new adventures for less.

      After you've finally hit that 100% mark in Hornet's journey, having a few more games lined up at a budget-friendly price keeps the momentum going. Whether it's revisiting other metroidvanias or tackling entirely different completion challenges, saving on the games themselves just makes the next 100% run even sweeter.

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    • Hollow Knight: Silksong — All Seven Crest Locations and Best Playstyles

      Hollow Knight: Silksong — All Seven Crest Locations and Best Playstyles

      Master all seven Hollow Knight: Silksong Crests, from Hunter to Shaman, with locations, slot colors, and combat perks that trivialize bosses.

      In Hollow Knight: Silksong, Crests are not just shiny trinkets — they are the backbone of Hornet's entire kit. Seriously, picking the right Crest can make a brutal boss feel like a walk in the park, while the wrong one can leave you tearing your hair out. Each Crest changes your basic melee attacks, dictates the color-coded slots you have for tools, and often brings a special twist like life steal or drill strikes. Whether you're a speedrunner, a support player, or someone who just wants to bonk bosses into next week, there's a Crest for you. Here's the lowdown on all seven Crests discovered so far as of 2026, including where to find them and what makes each one tick.

      Crest
      Starting Slots
      Specialty

      Hunter
      1 White, 1 Red, 1 Yellow, 1 Blue
      Balanced

      Wanderer
      2 Yellow, 1 Red, 1 White
      Speed/support

      Reaper
      1 White, 1 Red, 1 Yellow, 1 Blue
      Heavy combat, silk gain

      Beast
      1 White, 2 Red
      Life steal

      Witch
      1 White, 1 Red, 1 Blue
      Twisted Root life steal

      Architect
      3 Red
      Drill attacks, craft tools

      Shaman
      2 Blue
      Triple Silk Skills

      🎯 Hunter Crest — The Default Option

      The Hunter Crest is the one you wake up with, no farming or key required. It's balanced, giving Hornet one slot each for white, red, yellow, and blue tools. That's handy for learning the ropes. The catch? Its diagonal downward attack can feel a bit wonky during tight platforming bits, so don't be surprised if you whiff a pogo or two. Still, it's a dependable all-rounder until you find something spicier.

      🗝️ Wanderer Crest — Speed & Support

      To snag this one, you'll need to head beneath Moss Grotto and unlock the Bonegrave with a Simple Key. Pebb in Bone Bottom sells one, but at 500 Rosaries it's a real grind early on. Honestly, waiting until you've banked some Rosaries is the smart play. Once inside, head west and follow the path to claim the Wanderer Crest. It kicks off with two yellow slots, one red, and one white, making it a dream for support-focused builds that lean on speed and utility.

      ⚔️ Reaper Crest — Silky Smooth

      When you reach Greymoor, make a beeline for the far west and the Chapel of the Reaper. Clear the arena fight, climb to the top, and the Reaper Crest is yours. This one is much more combat-focused, dishing out heavy strikes and boosting the silk you build from defeated enemies. Its starting slots mirror the Hunter — a balanced set — but the downward strike is way easier to pull off. If pogo-jumping over spikes is your jam, the Reaper Crest is a solid pick.

      🩸 Beast Crest — Life Stealer

      The Beast Crest waits in Hunter's March, at the Chapel of the Beast along the southeastern passage of that gnarly area. You'll need to beat the Savage Beastfly first. It starts with one white and two red slots, and later upgrades add yellow but no blue. The real draw here is the life-stealing ability: Hornet can go berserk and heal by attacking enemies. For aggressive players who hate backing off, this Crest is a total game changer.

      🌿 Witch Crest — Act 2 Exclusive

      This one's locked behind Act Two, and it's no quick pickup. You'll need to finish the Wishes 'Rite of Rebirth' and 'Infestation Operation,' which form the Twisted Root questline across Shellwood and Greymoor. After both are done, head back to Greyroot in Greymoor to receive the Witch Crest. It starts with one white, one red, and one blue slot, with room to add more blue and red later. The ability to summon Twisted Root extensions and steal life from enemies is as creepy as it is useful.

      🛠️ Architect Crest — Twisted Mind

      Head east of the Underworks area to find the Twelfth Architect, who'll sell you the Architect's Key for 110 Rosaries. Keep in mind you need at least 25 tools in your inventory before he'll even consider it. Take that key to the northern part of The Cauldron, unlock the Chapel of the Architect, and claim your prize. The Architect Crest turns Hornet's needle into a drill and lets her craft tools on the fly by spending Silk. It starts with three red slots, with upgrades adding two blue and two yellow — pure damage, no fluff.

      🕸️ Shaman Crest — Silk Skills Galore

      Last but not least, the Shaman Crest only shows up in Act Three. After unlocking Silk Soar, head to the specified spot, run right a screen, and break through to a higher platform just below the ceiling light. Follow the path over spikes, drop down, and dive into a deep pit to find it. Its big selling point? You can equip three Silk Skills at once, each slightly empowered. The trade-off is just two blue slots, so plan your loadout carefully.

      So that's all seven Crests uncovered so far in Hollow Knight: Silksong. Each one can flip the script on how Hornet plays, so don't be shy about experimenting. Whether you're after speed, life steal, drill attacks, or triple Silk Skills, Pharloom has you covered — if you're willing to hunt them down. Now get out there and claim them all. 🕸️

      Before you dive into Pharloom and start tracking down every Crest, it's worth making sure you've got the game in your library at the best possible price. With a title this anticipated, prices tend to fluctuate quickly — especially around launch windows and seasonal sales. If you're looking to grab Hollow Knight: Silksong without overpaying, keep an eye on the latest [game deals today]( to catch discounts the moment they drop. You never know when a solid price cut might appear, and every saved coin is another step toward those expensive tool upgrades.

      Happy hunting, and may your Silk meter always be full.

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    • Chasing Black Muscle: A 1971 Challenger, a 550 HP Coronet, and the Mopars of Port Jervis

      Chasing Black Muscle: A 1971 Challenger, a 550 HP Coronet, and the Mopars of Port Jervis

      A 1971 Dodge Challenger in original TX9 Formal Black anchors this Mopar stockpile tour, joined by a 550-hp 1965 Coronet and a driver-ready 1967 Dart.

      I’ll say it up front: I’m a sucker for wild Mopar colors. Plum Crazy, Go Mango, SubLime—you name it. But every so often, a black muscle car comes along and reminds me that nothing beats the original shade. Black hides nothing at night and absorbs everything in daylight. On a 1971 Dodge Challenger, the effect is pure intimidation. That’s exactly why a recent video from Backyard Barn Finds caught my attention. They traveled to Port Jervis, New York, to meet a father-son duo with a stockpile of Mopars, including a worn-out Challenger that still wears its TX9 Formal Black paint code.

      The trip didn’t start in a garage. It started at Hawk’s Nest, a winding scenic overlook that has appeared in car commercials and movies. I appreciate that Parker and the crew took a moment to show the drive itself. It sets the mood. Old cars feel different on roads like that. You hear the engine against the guardrails, and suddenly the whole point of owning a classic makes sense.

      That brings me to the first car they showed: a 1967 Dodge Dart. This wasn’t some trailer queen. They actually drove it to the meeting. It’s been restored, it runs, and it has a fresh 318 under the hood. Is it a fire-breathing muscle car? No. But it’s the kind of car you can jump in and drive anywhere. The owner didn’t seem desperate to sell, but he threw out a number around $20,000. In my world, that’s a fair entry point for a solid driver.

      Then the tone shifted. The real showstopper for me was a 1965 Dodge Coronet. On the outside, it doesn’t scream outlaw. But under the hood sits a 440 with a four-speed behind it, aluminum heads, and a full TTI exhaust. The seller said it’s making around 550 horsepower. That’s nearly three times the Dart’s output. The Coronet has been worked over from front to back, and I can only imagine how it feels when the secondaries open. There was no asking price mentioned, but I suspect this one would require a much bigger wallet.

      And then we got to the car I came for. The 1971 Challenger is not perfect—far from it. It sat for years in a muddy driveway, and the rust is there if you look. But it’s complete. The interior is present, and it runs and drives. The 318 and automatic aren’t glamorous, but the car still sounds mean. Maybe that’s just the black paint talking. The asking price is $18,000. In 2026, that’s still a chunk of change, but for a running, driving ’71 Challenger with an original TX9 black code, it feels like a project with real potential. I’d rather see someone restore this than let it rot further.

      As if the garage tour wasn’t already enough, the seller also has a 1973 Plymouth Duster. It’s another 318 car, but it has a fresh transmission. The body is in better shape than the Challenger, though it still has some rust. The asking price sits somewhere between $14,000 and $16,000. For a first-time buyer wanting a lightweight Mopar, that might be the most sensible option on the table.

      Here’s a quick summary of the cars and their rough numbers:

      Vehicle
      Drivetrain
      Condition
      Estimated Price

      1967 Dodge Dart
      318, fresh
      Restored driver
      ~$20,000

      1965 Dodge Coronet
      440, 4-speed, ~550 hp
      Restored, modified
      Not listed

      1971 Dodge Challenger
      318, automatic
      Complete, runs, rust
      $18,000

      1973 Plymouth Duster
      318, fresh trans
      Better body, rust
      $14,000–$16,000

      At the end of the day, I’m just a regular enthusiast watching from home. I don’t have a barn full of Hemis or a disposable budget. But that’s the great thing about this hobby. A car doesn’t have to be perfect to be worth saving. The black Challenger may have a tired small-block and some rust, but it still carries the same silhouette that made these cars legendary. If I had the space and the spare cash, I’d be making a call to Port Jervis. 🖤🏁

      The same thrill I get from spotting a fair-priced Mopar in a dusty driveway is what drives hobbyists of every stripe to keep hunting. Whether you're chasing a numbers-matching Hemi or a nearly forgotten arcade classic, the rush of finding genuine value never gets old. It's the kind of feeling that turns ordinary afternoons into stories you tell for years. That itch to uncover a steal isn't limited to sheet metal and carburetors—it carries right over to any market where patience and sharp eyes pay off.

      Classic car forums have their endless "for sale" threads, and the digital world has its own equivalents. For anyone who enjoys the hunt for a good bargain on the gaming side of things, keeping an eye on [DealNest game deals]( scratches a similar itch. Just as I'll spend an evening scrolling through classifieds for a promising project car, someone else might spend that same hour sorting through price drops for an overlooked gem. Either way, the chase is half the fun—and landing that deal is the other half.

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    • All Seven Crests in Hollow Knight: Silksong and How to Get Them

      All Seven Crests in Hollow Knight: Silksong and How to Get Them

      Silksong Crests guide: uncover all seven powerful relics, their locations, and how they transform Hornet's abilities in Pharloom.

      I have been running Hornet through Pharloom again in 2026, and if there is one thing that changes a Silksong playthrough more than tools, it is Crests. These seven equippable relics are hidden across chapels and questlines, and each one alters how your needle, silk, and survivability work. Below is my updated field guide for all seven crests, where to find them, and what they actually do.

      Quick Crest Summary

      Crest
      Location
      Main Benefit

      1
      Crest of the Wanderer
      Bone Bottom
      More critical hits at shorter range

      2
      Crest of the Beast
      Hunter's March
      Life-stealing savage attacks

      3
      Crest of the Reaper
      Greymoor
      Heavy slower attack plus extra silk drops

      4
      Crest of the Witch
      Shellwood questline
      Infestation transformed into crest

      5
      Crest of the Hunter Upgrade
      Weavenest Atla
      Base crest upgrade; possible Vesti Crest

      6
      Crest of the Architect
      Underworks
      Tool-related crest reward

      7
      Crest of the Shaman
      Ruined Chapel
      Final crest tied to Act 3 and Silk Soar

      Crest #1: Chapel of the Wanderer

      I almost skipped this one on my first run, but Grindle, the bug you rescue in The Marrow, can hint at the location if you pay him a few rosaries. From the maiden at the start, head right past the pond into a graveyard around a run-down old chapel. The inside is a wave fight against pilgrim bugs. They are simple if your health is full because their movement patterns match the ones outside.

      After clearing the room, go deeper until you see a cloth-covered corpse. Stab it and bind to it three times. The screen will flash blinding white and you receive the Crest of the Wanderer, shaped like a lyre. It makes your needle strikes shorter but crit more often, which is great for aggressive close-range builds.

      Crest #2: Chapel of the Beast

      Deep in Hunter's March, the Chapel of the Beast is lit by candles. This chapel has a flying mini-boss, the Savage Beastfly. It moves like the smaller beastflies from Bone Bottom and Moss Home, but faster and far more aggressive.

      I recommend entering with at least Swift Step to keep up with its movement. Silkspear or traps from Deep Docks also drain the beastfly quickly. Knock it out twice and a left chamber opens. Stab the large Savage Beastfly husk three times to claim the Crest of the Beast. It adds life-stealing to Hornet's attacks and lets you enter a wild fury while slashing into prey.

      Crest #3: Chapel of the Reaper

      On the far left of Greymoor is a chapel marked clearly on the map. This is another wave fight, but now you face scissor bugs, heavy staff bugs, and rake bugs. Clear them and travel upward to a cloth-covered corpse. Stab it three times for the Crest of the Reaper.

      This crest gives Hornet slower, heavier needle attacks and allows you to collect extra silk from fallen foes. I found it especially useful in Bilewater, where the silk-eating affliction can quickly drain your resources.

      Crest #4: Witch Crest

      This one is a long questline involving Greyroot and Yarnaby, and it will lock away your other crests, combat silk abilities, and tools until the end. The route is:

      • Enter Bilewater through the Whispering Vaults and find the Twisted Bud.

      • Go to Shellwood, hand the Twisted Bud to Greyroot, and accept the Rite of Rebirth.

      • After completing her wish, go to Bellhart and speak to Pavo to learn about Yarnaby in Greymoor.

      • Find Yarnaby in Greymoor.

      • Accept the Infestation Operation, go to Sinners Road, and purchase Steel Spines.

      • Return to Yarnaby and finish the quest.

      Yarnaby then transforms the infestation inside Hornet into the Crest of the Witch. It is difficult because you lose many abilities, but if you avoid unnecessary fights and rest often, it is manageable.

      Crest #5: Hunter Crest Upgrade

      Your base Crest of the Hunter can be upgraded after you complete Bellhart's silkspun curse wish and obtain the Needolin ability. Play the Needolin at the marked door in Bone Bottom and continue to the right. There is no chapel here. Instead, you meet an imprisoned bug named Eva. Let her offer insight into you and she will upgrade your Hunter Crest.

      If you speak with her a second time and have four or more quests completed, she will also grant the Vesti Crest. That is extremely valuable because it lets you use a tool regardless of how many slots your current equipped Crest has.

      Crest #6: Chapel of the Architect

      Under the Citadel, in the Underworks, the Chapel of the Architect is locked by the Architect bug. To prove yourself, you need enough tools to purchase the key. The bug keeps a number counter beneath the key description so you can track your progress.

      Some useful tools for the key include Magma Bell and Silkshot from the Forge Daughter, plus Scuttlebrace, Sawtooth Circlet, and Cogwork Wheel from the Architect Bug, and Sting Shard from the Forge Daughter. Once you buy the key, enter the chapel and claim the crest from the small platform in front of the defunct chorus machine.

      Crest #7: Chapel of the Shaman

      This is the final crest and only opens in Act 3 at the Ruined Chapel. It takes the longest but is worth it. After entering Act 3, make your way to Bone Bottom. The ruined chapel path will be open. You also need to unlock Silk Soar in the Deep Docks bell area. Return to the Ruined Chapel, head right until you find an opening, and use Silk Soar. Crush the boulders blocking the path until you reach a large snail shell. Bind to the shell and you will receive the Crest of the Shaman, ready to pair with your chosen silk abilities.

      In 2026, this remains my preferred endgame setup path because the Crest of the Shaman opens up powerful silk-focused playstyles that feel completely different from the early game.

      If this guide has convinced you to finally take on Hollow Knight: Silksong's crest system, you will want to make sure you actually own the game for as little as possible. Rather than paying full price at launch, many players hold out for a good deal before diving into Hornet's journey, especially if they are planning to replay the game to grab every upgrade across multiple saves.

      Thankfully, you do not have to wait for a Steam sale to get a fair price. Game key marketplaces often offer significant discounts compared to the official storefront, and knowing where to look can save you a surprising amount of money. If you are ready to start your own crest hunt without breaking the bank, it is worth checking out DealNest for some of the [cheapest steam keys]( available before you set off into the depths of Pharloom.

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    • The Ford Probe Is the Forgotten Mazda-Based Sports Coupe Bargain Everyone Overlooked

      The Ford Probe Is the Forgotten Mazda-Based Sports Coupe Bargain Everyone Overlooked

      Ford Probe sports car, a 1990s cult classic, offers bargain value and unique styling compared to the legendary Ford Mustang.

      Ask just about any gearhead to name a Ford sports car, and the Mustang will probably roll off their tongue before they finish blinking. Fair enough—the Mustang has been a legend for decades. But between the late 1980s and late 1990s, Ford also had another two-door running around with a secret Japanese heartbeat. That car was the Ford Probe. It never set sales charts on fire, but by 2026 it has quietly peeled off its “unloved” sticker and started wearing a “bargain cult classic” badge instead.

      A Shape That Screamed ‘90s

      The first-generation Probe arrived for 1989, and it looked exactly like the era it was designed for. The second-generation car, produced from 1993 to 1997, went even further with a rounder, almost spaceship-like nose, a big triangular glasshouse, smooth sides, and a swooping hatchback rear end. Ford wasn’t just chasing style either. Designers worked hard to make the body as slippery as possible, which gave the Probe a futuristic look that still stands out at a 2026 cars-and-coffee meet.

      The Unusual Recipe: Front Drive and No V8

      For an American sports coupe, the Probe had a slightly surprising setup. It was front-wheel drive, and there was never a V8 under the hood. Instead, buyers got a mix of four-cylinder and V6 power.

      First-generation engines (1989–1992)

      Engine
      Power
      Torque

      2.2L inline-4
      110 hp
      130 lb-ft

      2.2L turbo inline-4
      145 hp
      190 lb-ft

      3.0L Vulcan V6, 1990
      140 hp
      160 lb-ft

      3.0L Vulcan V6, 1991–92
      145 hp
      165 lb-ft

      Second-generation engines (1993–1997)

      Engine
      Power
      Torque

      2.0L inline-4
      118 hp
      127 lb-ft

      2.5L V6, 1993–95
      164 hp
      156 lb-ft

      2.5L V6, 1996–97
      164 hp
      160 lb-ft

      Both generations could be had with a 5-speed manual or a 4-speed automatic, and the manual was usually the enthusiast choice.

      Quick Enough to Surprise People

      None of those options were slow for their day. Car & Driver clocked the 2.2-liter turbo first-gen Probe at 7 seconds to 60 mph in 1989. The second-generation V6 with a 5-speed manual hit the same number. By today’s standards, that is not exactly a barn burner, but it was right at the top of the class back then. The top-dog 1991 Isuzu Impulse RS managed the same 0–60 time, which tells you the Probe could punch above its weight.

      Cheaper Than the Mustang Without Feeling Cheap

      The Probe also made a strong value argument. In 1989, a base Probe started around $13,600, while fully loaded examples ran about $16,500. A Fox Body Mustang GT of the same period cost around $17,512. So you could grab a loaded turbo or V6 Probe with modern looks and still spend less than a V8 Mustang. Unless someone had a serious need for V8 muscle, the Probe delivered a lot of bang for the buck.

      The Almost-Mustang That Never Was

      Here is a wild piece of history: the Probe was originally supposed to replace the Mustang. Ford planned it as the fourth-generation pony car, which makes sense from a cost standpoint because the Mazda-based platform was cheaper to develop than an all-new Mustang. When Ford announced that plan publicly, enthusiasts absolutely lost it. The idea of a smaller, front-wheel-drive Mustang with no V8 was too much for the faithful.

      Ford actually listened. In a rare about-face, the company went back to the drawing board, created the SN95 Mustang, and repositioned the Probe as a smaller, more affordable sports coupe instead. That gave the Probe room to battle imported rivals like the Toyota Celica, Nissan 200SX, Acura Integra, and Isuzu Impulse while the Mustang kept swinging at the Chevrolet Camaro.

      Global Citizen with Mazda Bones

      The Probe wasn’t just an American market special. Because it was compact and built on Japanese underpinnings, Ford sold it in the UK, mainland Europe, and Australia too. In Europe it even filled part of the gap left by the much-loved Capri, though British buyers were never quite as smitten with it.

      Under the skin, the first-generation Probe used Mazda’s GD platform, and the second-generation car used the GE platform. That meant the Ford Probe and Mazda MX-6 shared a huge number of mechanical parts, including most of the engines. The only major non-Mazda engine was the 3.0-liter Vulcan V6 in first-gen cars, which came from Ford’s own stable. The bodies and interiors were mostly Ford’s work, but the heartbeat underneath was all Mazda.

      In North America, both the Probe and MX-6 were even built in the same Flat Rock, Michigan facility. That created a situation similar to the Mitsubishi 3000GT and Dodge Stealth, where buyers could pick the American or Japanese flavor of essentially the same sports coupe sundae.

      Value and Reliability in 2026

      Time has been kind to the Probe’s reputation. The old snobbery about front-wheel-drive sports cars has faded, and more people now see the Probe as seriously underrated. Its Mazda-sourced mechanical bits have also earned it a solid reputation for reliability. One former owner reported that her family’s Probe reached 250,000 miles before an accident took it off the road, with only the distributor and belt ever needing replacement.

      That reputation makes the current pricing even sweeter. Classic.com estimates an average used value of around $10,569, but it’s still common to find good, presentable examples for under $7,000—and sometimes under $5,000. Project cars can cost even less. Fuel economy is decent for a sports coupe, and because so many parts came from Ford and Mazda’s 1980s and 1990s parts bins, normal maintenance remains relatively cheap and easy in 2026. Hard-to-find interior trim and Ford-specific body panels are the main things shoppers should check before buying, because aftermarket support remains niche.

      The Ford Probe may have spent years flying under the radar, but that’s exactly why it still makes sense today. It’s practical enough to be a fun daily, rare enough to turn heads, and cheap enough that it won’t break the bank. For anyone who wants a 1990s sports coupe with Japanese bones and an American accent, this forgotten Ford is worth a long look.

      The same instinct that leads someone to recognize the Ford Probe as a hidden gem—spotting genuine value where others see nothing special—tends to carry over into other parts of life. Once you’ve caught the deal-hunting bug, it’s hard to walk past a good bargain without at least stopping to consider it. Whether it’s sourcing parts for a restoration project, finding accessories for a weekend drive, or simply being smart about everyday purchases, that mindset pays off again and again.

      That’s why resources like [DealNest]( are worth keeping in your bookmarks. It collects discounts and offers in one convenient place, making it easier to save money on the things you already enjoy—leaving more room in the budget for the next project, the next road trip, or perhaps another forgotten 1990s coupe waiting for a second chance. After all, the best deals are often the ones that require the least effort to find.

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    • My Journey Through Every Hollow Knight: Silksong Ending

      My Journey Through Every Hollow Knight: Silksong Ending

      Unlock all five Hollow Knight Silksong endings—Weaver Queen, Twisted Child, Snared Silk, Sister of the Void, Passing of the Age—with exact conditions.

      I still remember the first time I reached the end of Hollow Knight: Silksong in 2026. I thought I had understood Hallownest's fate, but then a hidden Act 3 opened up and everything changed. Depending on my actions, quests, and the bosses I defeated before the credits rolled, I could unlock one of five different endings. Some of them were straightforward, while others demanded that I leave no stone unturned. A few even forced me to start a new playthrough because it was nearly impossible to see them all in one run. Below is what I learned after chasing every ending in the game.

      How Many Endings Are There in Hollow Knight: Silksong?

      There are five endings in Hollow Knight: Silksong, and each one has its own achievement or trophy. They range from normal and cursed outcomes to a true ending and an extra conclusion. The table below shows every ending I found.

      Ending Name
      Ending Type

      Weaver Queen
      Normal

      Twisted Child
      Cursed

      Snared Silk
      Bad

      Sister of the Void
      True

      Passing of the Age
      Extra

      Failing to meet the unlock conditions for one ending often locked me into another. That was especially true once I discovered that some endings require reaching the hidden Act 3 of Silksong.

      How to Get the Weaver Queen Ending

      I earned the Weaver Queen ending, which is considered the normal ending, by defeating Grand Mother Silk and binding her at the end of Act 2. After I used the Threefold Melody to unlock the elevator in the Cogwork Core, I reached the final boss of a typical playthrough. Once she fell, I chose the prompt to Bind Grand Mother Silk. Hornet then bound her power to herself, and both she and the Citadel became wrapped up in silk. As Hornet remained in the silk bindings, she began to transform before the screen cut to black. It felt like a complete but strange conclusion.

      How to Get the Twisted Child Ending

      The Twisted Child ending is the cursed outcome. It also requires defeating Grand Mother Silk at the end of Act 2, but I had to be cursed beforehand through one of the Wish side quests. I nearly missed it because curing the curse or entering Act 3 would have locked me out.

      To become cursed, I followed these steps:

      • Started the side quest called Rite of the Pollip.

      • Tracked down all Pollip Hearts and completed the Pollip Wish.

      • Found the Twisted Bud, an item located in Bilewater in a cradle made of vines.

      • Gave the Twisted Bud to the NPC Greyroot, a Witch located in Shellwood.

      • Agreed to help Greyroot after giving them the Twisted Bud.

      • Began the Rite of Rebirth Wish.

      • Allowed Greyroot to capture and ensnare Hornet.

      • Escaped the Chapel of the Witch.

      After I completed those steps, Hornet's Silk and Needle weapon changed form, which told me a curse was lingering inside her. I then played through the rest of the game normally. I could have removed the curse by following the instructions of the character Pavo, but I kept it until Grand Mother Silk was defeated. That choice unlocked the Twisted Child ending and its unsettling cutscene.

      How to Get the Snared Silk Ending

      The Snared Silk ending may be the bad outcome, but it opened the door to Act 3. This was a continuation beyond Grand Mother Silk with more challenging bosses, extra levels, and far more for me to do. To unlock it, I had to complete the Silk and Soul Wish. That required four core items: The Hermit's Soul, The Maiden's Soul, the Seeker's Soul, and the Snare Setter. With those items, I talked to the Caretaker NPC in Songclave to craft the Needolin, an artifact that could help defeat Grand Mother Silk.

      When I defeated Grand Mother Silk with the Needolin in my inventory, a Needolin option appeared alongside Bind. I picked the Needolin option against Grand Mother Silk to get the Snared Silk ending. That choice opened up The Abyss, the hidden third story Act.

      How to Get the Sister of the Void Ending

      The Sister of the Void ending is the true ending, and it only appears in Act 3. That meant I had to unlock the Snared Silk ending first. Act 3 was filled with dangerous enemies and far tougher areas, but the extra effort brought me closer to the true conclusion.

      For the Sister of the Void ending, I followed these steps:

      • Reached Act 3 and worked through various objectives.

      • Defeated the boss Nyleth in the Grand Gate to get the Pollen Heart item.

      • Headed to the Sands of Karak area in Act 3.

      • Defeated the Crust King Khann boss and got the Encrusted Heart item.

      • Went to the Hunter's March area.

      • Defeated the boss Karmelita to get the Hunter's Heart item.

      • Started the Ritual at the Moss Grotto area.

      • Reached the end of the Red Memory to gain the Overbloom item.

      • Went to The Abyss area and defeated The Lost Lace boss.

      There are plenty of hidden details in Silksong during the third Act that are easy to miss, but completing these goals helped me unlock the hardest ending in the game. The final boss of Act 3 demanded every skill and bit of effort I had.

      How to Get the Passing of the Age Extra Ending

      The final extra ending, Passing of the Age, also appears in Act 3 alongside Sister of the Void. To start reaching this outcome, I talked to the Fleamaster NPC in the Putrified Ducts once I was fully in The Abyss part of the story. Speaking to Fleamaster began the Ecstasy of the End Wish, which caused a platform to rise out of the water in the Putrified Ducts.

      I pushed that platform until it reached the right end of the room. Then I used Hornet's grappling claw to launch upward onto some higher platforms. Climbing to the upper left brought me to a room full of mushrooms. There, I inspected a spot in the Moss Grotto to talk to someone named Mister Mushroom, who later appeared in the Bone Bottom section of the map.

      Mister Mushroom showed up again in Far Fields, and then a few more times in the Grey Moore, The Slab, and Mount Fay areas. After seeing the character multiple times, I talked to them a final time at the top of the Choral Chambers to complete the Wish quest that began with Fleamaster. After that final conversation, I defeated the final boss of Act 3 to receive the fifth and additional conclusion. Unlike the others, unlocking this ending displayed a To Be Continued screen before the credits, which made me think there may be even more story still to tell.

      Chasing all five endings in Hollow Knight: Silksong took time, patience, and at least one extra playthrough. Some outcomes were beautiful, some were grim, and the extra ending left me wondering what could come next. If you plan to 100% this game, keep careful track of which Wish quests you complete and be ready to enter The Abyss for the true and extra conclusions.

      After unlocking every ending and truly mastering Silksong's toughest challenges, many players find themselves thinking about what to play next. Whether you are hunting for another atmospheric Metroidvania, grabbing a pre-order bonus, or just want to test a new title without overspending, it always pays to compare prices before hitting that purchase button. For those moments, taking a quick stop at DealNest can help you [find the best deal]( across various games and accessories, so your next adventure starts without stretching your budget.

      Spending dozens of hours chasing rare endings has a way of making you appreciate every little saving. A small discount on a new release or a sale on DLC can feel just as rewarding as discovering a hidden boss room. Whether you are stocking up on future playthroughs or simply treating yourself after such a long quest, checking for a solid deal before you buy is a smart habit. With the right price, you can keep your game library growing and get back to the excitement sooner.

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    • Silksong Fans Turn Savage Beastfly Into Their Most Despised Boss

      Silksong Fans Turn Savage Beastfly Into Their Most Despised Boss

      Hollow Knight: Silksong's Savage Beastfly boss and r/f***savagebeastfly frustration inspire this guide to its two attacks and minion survival.

      Hollow Knight: Silksong’s collection of challenging bosses has produced no shortage of frustration, yet few enemies inspire the same strange mixture of dread and resentment as the Savage Beastfly. It is not the most complex creature in the game, nor does it possess a sprawling moveset. In fact, the beast has only two attacks. Even so, its brutal damage output and constant stream of summoned minions have turned countless attempts into abrupt, humiliating deaths. By 2026, that frustration has solidified into a full-blown community phenomenon, complete with dedicated hate posts, victory celebrations, and tactical discussion.

      Why The Savage Beastfly Feels So Unfair

      The game already has vicious roadblocks like Sister Splinter and Moorwing, both of which were tuned down after launch. The Savage Beastfly, however, remains a different kind of challenge. It hits hard enough to erase health bars, spawns minions that disrupt the rhythm, and demands precise positioning even in seemingly open arenas. For many players, knowing what to do is not the problem; executing it while multiple smaller threats buzz around the screen is.

      A brief look at the community paints a clear picture:

      • 😤 Hate posts aimed directly at the boss

      • 🎉 Celebration threads for players who finally win

      • 🧠 Strategy tips for dodging, damage windows, and minion control

      • 🐜 Complaints about the runback and its ambushing ant soldier

      What makes a boss with only two attacks so maddening? That question sits at the heart of the subreddit. The answer usually involves the gap between theoretical simplicity and actual survival. The Savage Beastfly punishes greed, panic, and even small positioning errors with shocking efficiency.

      A Subreddit Built On Shared Rage

      The dedicated community space is aptly called r/f***savagebeastfly, and it began gaining traction shortly after Silksong launched. Scrolling through the posts reveals an almost therapeutic cycle of venting and support. Some players describe their first kill as a life-changing relief, while others warn newcomers about the specific bait-and-smash pattern that follows the minion summon.

      The subreddit is not entirely consumed by rage. Hidden beneath the avalanche of insults directed at the boss are brief, useful tidbits:

      • Strike during the short recovery after the ground charge

      • Clear minions before they overwhelm the arena

      • Do not dash too early when the Beastfly feints

      • Save resources for the second phase if minions spawn in clusters

      These tips matter because the boss often feels like a battle against chaos rather than a single creature.

      The Ant Soldier That Adds Insult To Injury

      Perhaps the most relatable target of frustration is not the boss itself, but a single ant soldier positioned on the runback. After a devastating loss, players must make the journey again, and this ant soldier waits with a well-placed trap that seems designed to drain whatever composure remains. One post in the community jabs at the ant for being unemployed, though others counter that the ant is extremely good at its current job: annoying every player it meets.

      Is that ant soldier the real villain? For players already reeling from the Savage Beastfly, the answer often feels like a resounding yes. The runback becomes a psychological test, forcing Hornets to navigate a minor but persistent threat before facing the creature that already defeated them.

      A Strange Kind Of Community Therapy

      There is something oddly healthy about the shared hatred. In a genre that often celebrates silent perseverance, having a space to vent about a boss can soften the sting of failure. The Savage Beastfly may not have the legendary status of Silksong’s more complex fights, but it has earned a unique place in the community’s memory in 2026. It represents how a simple design, when tuned aggressively, can become a cultural lightning rod.

      Anyone who has been flattened by the Savage Beastfly more times than they care to admit can find kindred spirits in the subreddit. They can read victory stories, borrow a trick or two, or simply add their voice to the chorus of frustration. The boss remains deceptively simple on paper, but as the community has proven, simplicity does not mean forgiveness.

      For all the frustration it delivers, the Savage Beastfly fight is a testament to why games like Silksong keep players coming back. Every hard-earned victory, every new strategy discovered, and every shared joke about that ant soldier remind us why we play in the first place. The difficulty is part of the charm — it makes the triumphs sweeter and the community stronger.

      Of course, experiencing memorable gaming moments like this is easier when you don’t have to break the bank to do it. Players hunting for their next challenge — or looking to revisit older titles in their backlog — can always check out [where to buy cheap games]( to keep the adventure going without draining their wallet. After all, saving a few bucks on one game just means more room in the budget for the next boss that will inevitably wreck you.

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    • The 10 Best Boss Fights in Hollow Knight: Silksong, Ranked

      The 10 Best Boss Fights in Hollow Knight: Silksong, Ranked

      Hollow Knight: Silksong boss ranking highlights unforgettable encounters and masterful design, making Hornet's journey through Pharloom iconic.

      Now in 2026, months after finishing Hollow Knight: Silksong, I still find myself replaying its bosses in my head. After fifty of the most glorious hours I have ever given to a video game, Team Cherry's adventure left me desperate to write about it until my fingers hurt. The bosses felt like the ideal starting point because they are not merely difficult obstacles; they are one of the highest quality collections of encounters I have ever experienced in this genre.

      Below is my personal ranking of the ten best boss fights in Hollow Knight: Silksong, ordered from tenth to first. This is not a how-to guide, but rather a love letter to the encounters that made Hornet's journey through Pharloom unforgettable.

      10. Forebrothers Signis and Gron

      I met the Forebrothers quite late, which made the fight feel a little easier than it probably should have been. Even so, the encounter clicked because of how the two siblings work together. The game gives you time to learn one of them before throwing both at you, and from that moment it becomes a beautiful adaptation of the Mantis Lords from the original Hollow Knight, but with molten rain falling from above. Signis threatens the horizontal space while Gron covers vertical and diagonal lines, so my eyes had to stay sharp in every direction. It turned into a reflex challenge that felt genuinely fantastic.

      9. Phantom

      By the time I reached The Mist, I was stunned by the sheer size of the game and its ability to keep reinventing itself. Phantom is not an especially complex fight, but the buildup with the organ and the boss's entrance make the moments before the battle just as memorable as the clash itself. This encounter embodies what I love most about this type of duel: elegant movement, quick animations, attacks that feel ripped out of an anime, and plenty of parries. Phantom may be the least varied boss on this list, but its simplicity and superb presentation made me treasure it deeply.

      8. Widow

      Silksong begins with a noticeable difficulty spike compared to the original Hollow Knight, and the Widow goes beyond just being tougher. It was my personal introduction to the idea that beating the original game is not enough preparation for Pharloom. This boss throws multiple attacks from different directions at once, at speeds that made Soul Tyrant feel almost slow. The superb animations, wonderful introduction, and the lore tied to Bellhart's story all combined to convince me that even the best Hollow Knight bosses would fall below the average of this new creation. The Widow's design and arena are outstanding, so placing it this low only proves how absurd the overall quality is.

      7. First Sinner

      First Sinner feels like a boss that would have been locked away as a Pantheon 5 exclusive in the original game. From the aesthetics of its movements to the orientation and style of its attacks, this fight demands godlike precision while being extremely showy. I beat it on my second try, yet I still remember every pattern in minute detail, which is my biggest argument for its inclusion here. It summons runes like Pure Vessel, teleports like Grimm, and calls needles like Radiance. It works beautifully as an ode to its predecessor.

      6. Shakra

      I am a huge fan of humanoid fights that demand agile reaction times, and Shakra might be the fastest boss in the entire game. Wielding her iconic rings, she moves at the speed of light, throws them with pinpoint accuracy, and teleports in every direction like something straight out of Dragon Ball Z. Team Cherry seems to anticipate common player tactics and punishes you if you try to rely on them here. What gets me is that the fight is essentially a friendly sparring match between warriors before the end of time. There is no prize, no plot advancement, and nothing at stake. It is fighting for the art of it, and that adds a rare sense of solemnity and positive unproductiveness.

      5. Second Sentinel

      Aside from the Last Judge, I spent most of the first half of the campaign without facing any truly major challenge, so encountering the Second Sentinel was a much-needed reality check. Its entire questline is memorable, and I loved how I had to build its heart to activate it. It ranks highly because the fight itself is superbly designed. The Sentinel is fast, hits hard, strikes in every direction, and rarely leaves an opening. That is exactly the kind of boss I love to fight until I completely master it. When you learn its moveset, you understand when to go under it, when to pogo it, and when to dash back. It best embodies the philosophy that has given so many of us headaches and satisfactions over the years.

      4. Lost Lace

      Part of me feels that facing Lace three different times during the story could have diminished her final fight, and yet it remains among the best in the game. The entire scene is terrifying: fighting in the abyss while the Grand Mother Silk's daughter watches on, visually raising the stakes for Hornet and the whole kingdom. Lost Lace delivers one of the toughest fights in all of Silksong. She repeats her elegant and varied attacks while adding a repertoire of void moves that deal huge damage and are incredibly hard to dodge. Three phases, dark waves covering the screen, tentacles rising from the ground, and constant parries make this fight sensational.

      3. Tormented Trobbio

      The first time I faced Trobbio, I felt almost sad because I beat him on my first try and did not have the chance to properly appreciate him. Then Tormented Trobbio appeared, and it felt like a gift from the heavens. I got to fight him again at a harder level, with more time to enjoy the encounter. Somehow, he is so perfectly telegraphed and balanced that I defeated him on the first try again, but this time my heart was pounding and my senses were fully stimulated by the audiovisual spectacle. I still replay his colorful choreography and spectacular introduction in my mind, wishing for a boss rush mode just so I could fight him again and again.

      2. Cogwork Dancers

      It is curious that a boss who literally tells you what he is going to do next remains one of the hardest in the game. What first seems like a simple gimmick turns out to be one of the best fights in the entire genre. Each of the three phases is perfectly planned, giving you time to adjust to the increasing demands while positioning becomes vital for avoiding the overwhelming number of attacks they unleash together and individually. Their dance tells their story alongside that of their kingdom, suppressed by the Citadel like everything else. It is romantic and bleak, just like Hollow Knight: Silksong itself.

      1. Skarrsinger Karmelita

      In a game full of excellent bosses, choosing first place seemed difficult until I came across Skarrsinger Karmelita. Far Fields hides far more than meets the eye on a first playthrough, and I honestly did not expect the best boss in the entire franchise to be waiting there. Karmelita is both the hardest boss in all of Silksong and the most wonderful demonstration of why the game is a masterpiece. From her chants before entering to her unstoppable charges, her beautiful animations and smooth transitions make the fight flow like silk. Every parry she made, every projectile she hit me with from impossible angles, and every time I had to enjoy her tunes before getting my head kicked in convinced me: Skarrsinger Karmelita is the best boss in Hollow Knight: Silksong.

      Whether Silksong is already sitting in your library or you have been waiting for the perfect excuse to dive into Hallownest's vibrant sequel, these boss fights alone are reason enough to pick up the game. Skarrsinger Karmelita's mesmerizing battle, the tragic dance of the Cogwork Dancers, and every other encounter on this list represent some of the most polished and memorable combat the genre has to offer—an experience that deserves to be felt firsthand rather than just read about.

      If this ranking has convinced you to finally experience Hollow Knight: Silksong for yourself, you might want to check pricing across different stores before making the leap. Different platforms and regions can have surprisingly different rates, so it pays to [compare prices here]( before your journey into Pharloom begins.

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